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Gunstoppable gives me the same head-empty unbridled joy as Ultrakill—it doesn't hurt that Gabriel's voice actor is in it too

I like thinking as much as the next guy. It can be really fun to play a videogame that challenges your mental prowess, as it encourages you to weigh up every strategic shred of dialogue or split-second decision. But, counter to this, I also really like not thinking in videogames, and just riding the wave of adrenaline, muscle memory, and bloodlust.

Usually, when I want to scratch this itch I play something like Ultrakill, but now I can add another game to the rotation: Gunstoppable. And let me tell you, it lives up to the name.

Gunstoppable screenshots
(Image credit: CAGE Studios)

It's an action roguelike in which you grapple, slide, and wall run around various maps killing whatever poor robot falls into your path. You're ultimately doing this to save your family and take down the evil billionaire ruling class, one of which is the CEO who made you into the killing machine you are today.

Ok, so the story isn't going to win any Pulitzers, but that's fine because the action is where it's at. You can dual wield weapons, whether that be automatic rifles, knives, or rocket launchers, and as you progress through the levels you also get the chance to upgrade said weapons from a pool of randomly selected bonuses.

Some are pretty basic, like Adrenaline Shot which grants you double attack speed after taking damage, or Rocket Recoil which upgrades any attack so it launches you back when you fire a gun (and also adds force per stack). But there are other more niche upgrades like building into your grapple hook with Supply Hook, which restores ammo.

Gunstoppable screenshots
(Image credit: CAGE Studios)

On my first run, however, I decided to build into power (obviously) but also sliding, because running is such a cliche way to move when you can infinitely slide on your knees and look like a badass.

So with this in mind, I spent the rest of the run sliding around across the floor. Not only am I a harder target to hit, but I also got a perk which meant if I did get hit while sliding I'd take less damage, I built into that and soon became an unstoppable sliding force, who also had a couple of guns.

Gunstoppable screenshots
(Image credit: CAGE Studios)

But no combat is complete without sick enemies to go up against, and luckily Gunstoppable has that too. I've only played a few runs so far, I've got past Fluffy the Crab, who is not fluffy but is giant and can launch baby exploding spiders into your face, kind of like face huggers without the hugging.

Then there's the narcissistic nepo baby Jonny Jetpack who, apart from being a pretty decent fight, instantly captured my heart as he's voiced by none other than Gianni Matragrano—who also voices Gabriel in Ultrakill, enough said.

With all of this in mind, Gunstoppable has easily made its way into my game rotation. Its action is a little more forgiving than Ultrakill, but to be fair I still haven't made my way through the Tower, (although I am so close!), so it's not too easy either. But it nails the adrenaline-rush action that I love from games like this, so if you're in the market for a new action roguelike, I implore you, check Gunstoppable out.

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