The Duskbloods: FromSoftware's Switch 2 Exclusive Stuns, Confuses, and Stumbles in Network Test
A Surprise Reveal and Immediate Buzz
On August 20, 2026, The Verge, GameSpot, and IGN simultaneously published hands-on previews of The Duskbloods, a new Switch 2 exclusive from FromSoftware. The game was described as a wild, multiplayer-focused title that left journalists stunned. GameSpot's previews alone spanned seven articles, covering everything from gameplay impressions to an interview with Hidetaka Miyazaki, who admitted the 'PvPvE' label may have given fans the wrong impression. IGN called it 'special' and detailed its TTRPG influences, while Polygon revealed the full character list.
The initial wave of coverage was overwhelmingly positive, with outlets like GameRant and Siliconera emphasizing the game's accommodating playstyles and customization options for non-PvP fans. VGC noted that Miyazaki was 'stepping into the unknown,' and GamesRadar+ reported that the game was full of ideas that couldn't fit into Dark Souls or Demon's Souls. The sheer volume of previews—over 20 in the first hour—signaled a major moment for Nintendo and FromSoftware's partnership.
Miyazaki Sets the Record Straight
Within hours of the reveal, Miyazaki gave multiple interviews clarifying The Duskbloods' identity. GameSpot reported that he regretted the 'PvPvE' term, saying it gave the wrong impression, and Polygon revealed that the game could have been a 'cute' Nintendo title. Eurogamer quoted Miyazaki suggesting FromSoftware is keen to return to single-player games after The Duskbloods and Elden Ring: Nightreign, a sentiment echoed by PC Gamer later. GamesRadar+ reported that Miyazaki said the game is totally unrelated to Bloodborne, even regretting the word 'Blood' in the title.
Nintendo's role was also highlighted. Kotaku reported that Nintendo helped ensure the game doesn't just drop players in and hope they figure it out, while Nintendo Life confirmed Nintendo was crucial in helping players understand the game. GamesRadar+ later added that Nintendo was the 'right partner' and 'very receptive' to FromSoftware's weird idea. These interviews painted a picture of a game that is experimental, multiplayer-focused, but not abandoning FromSoftware's core audience.

The September Release Date Whirlwind
A rumor about a September 24 release date spread quickly. Nintendo Life reported the rumor, TheGamer claimed it had seemingly leaked, and DualShockers declared September would be even more packed. However, Eurogamer quickly reported that Nintendo denied the September 24 date, though GamesRadar+ called the denial 'the least convincing way possible.' The back-and-forth created a brief but intense period of speculation, with outlets like Destructoid and Nintendo Life covering the confusion.
The rumor was never confirmed, but it highlighted the intense interest in The Duskbloods. The fact that a single unconfirmed date could generate multiple articles across major outlets showed how much anticipation there was for FromSoftware's first Switch 2 exclusive. By the end of the day, the release date remained officially unannounced, but the buzz had already been amplified.
Network Test Disaster Strikes
The first closed network test for The Duskbloods began on August 21, and it was a disaster. GamesRadar+ reported that servers buckled under the onslaught of fans, and Eurogamer jokingly advised players to sit closer to their router or use an ethernet cable. DualShockers called it a 'bad start,' and Nintendo Life reported that the session was closed before it even began, with players stuck at the main menu. Kotaku noted that FromSoftware gave up after two hours of failed logins.
The outage was widely covered. IGN reported that FromSoftware 'sincerely apologized' and ended the first slot early, while GameSpot confirmed the schedule was now in flux. Polygon bluntly called it a 'flop,' and Siliconera noted that an instruction manual was shared. TheGamer and Destructoid also covered the rocky start, with GameRant summarizing it as a 'rocky start.' The network test failure became a major story, overshadowing the positive previews from just a day earlier.
Miyazaki's Reassurances and Future Plans
Amid the network test chaos, Miyazaki offered reassurance. GamesRadar+ reported that he admitted he sucks at PvP too, and that players don't 'have to be great at PvP in order to win.' This was part of a broader message that The Duskbloods is accessible despite its competitive focus. PC Gamer and Eurogamer both reported that Miyazaki confirmed FromSoftware isn't done with single-player games, addressing fears that the studio was moving entirely to multiplayer.
The coverage also addressed lingering questions. GamesRadar+ asked whether The Duskbloods would come to PC and consoles, though no answer was given. The same outlet also clarified that the game is multiplayer and PvP-focused, but not exclusively so. These articles served to manage expectations and calm fans worried about the direction of FromSoftware. The combination of Miyazaki's interviews and the network test failure created a complex narrative of ambition and teething problems.
The Broader Implications for FromSoftware and Nintendo
The Duskbloods represents a bold experiment for both FromSoftware and Nintendo. As VGC noted, Miyazaki is stepping into the unknown with a multiplayer-focused exclusive for a new console. The partnership was praised by Miyazaki himself, who told GamesRadar+ that Nintendo was the 'right partner' for this weird idea. The game's TTRPG influences, confirmed by GameSpot and IGN, and its vampire themes, explored by Siliconera, show a studio willing to take risks.
However, the network test failure raised questions about readiness. The fact that the first public test was shut down early, as reported by Destructoid and GameRant, suggests technical challenges. Yet the overwhelming positive previews from over 20 outlets suggest the core experience is compelling. The Duskbloods may be a rocky launch, but the coverage indicates that both FromSoftware and Nintendo are committed to making it work. The story is far from over.
How it spread
- +0h — The Verge First hands-on preview of The Duskbloods as a Switch 2 exclusive.
- +0h — GameSpot Miyazaki interview clarifying 'PvPvE' label may have given wrong impression.
- +0.3h — Polygon Reveals The Duskbloods could have been a 'cute' Nintendo game.
- +1.3h — Nintendo Life Rumors of a September 24 release date.
- +1.5h — Eurogamer Nintendo denies the September 24 release date.
- +2.7h — Eurogamer Miyazaki suggests FromSoftware is keen to return to single-player games.
- +20.8h — GamesRadar+ Reports that The Duskbloods servers buckled during the first network test.
- +22.3h — Nintendo Life Network test session closed early due to server issues, with FromSoftware apologizing.
Who stayed out of it
Publishing during the same window but absent from this story: Rock Paper Shotgun, Push Square, Massively OP, Dexerto – Games, Pure Xbox, Time Extension, GamingOnLinux, The Escapist, RPGamer, Game Developer, Xbox Wire, PlayStation Blog, Gematsu.
Evidence
Every claim below was checked against the outlet reports it cites by a separate pass instructed to disprove it. 1 further claim could not be grounded and was removed.
- The Duskbloods is a Switch 2 exclusive. — The Verge – Gaming, GameSpot, IGN, VGC, GameRant, Nintendo Everything, Kotaku, GamesRadar+
- The Duskbloods is inspired by tabletop RPGs and vampire themes. — GameSpot, IGN, Siliconera
- The Duskbloods is unrelated to Bloodborne. — GamesRadar+
- The first network test was plagued by server issues and ended early. — GamesRadar+, Eurogamer, DualShockers, Nintendo Life, Kotaku, Nintendo Everything, VGC, GameSpot, Polygon, Siliconera, TheGamer, IGN, Destructoid, GameRant
Written by TDGN from 54 outlet reports using a local model, then fact-checked against those reports before publishing. We link the outlets rather than reproducing their reporting.