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The Making Of: Starflight - "Don't Let Me Die Until This Game Is Out" - An Oral History Of The Trailblazing Space Sandbox Sim

"I borrowed $5,000 from a friend so I could survive".

Open the original Starflight PC packaging, and you will find a large photograph of the development team: Greg Johnson, Alec Kercso, Bob Gonsalves, Tim Lee, and Rod McConnell, dressed as a space crew in the cockpit of a Boeing 747 at San Francisco International Airport. It is a fitting portrait of a game that could only have been made together.

The roles in this story were clearly defined, even if their boundaries often blurred in daily work: Rod McConnell founded the development studio Binary Systems (originally Ambient Designs) and, as project leader, maintained contact with Electronic Arts; programmers Alec Kercso and Bob Gonsalves turned the technical ideas into a playable game; Greg Johnson shaped its world, characters, and story; and Tim Lee created the core software architecture.

Read the full article on timeextension.com

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