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Orbitals dev explains why the team ditched single-player and went multiplayer only

Nintendo Everything
Eurogamer
PC Gamer
3outlets covering
20.9hspread over
+11hmedian lag
0.3outlets/hr now
TDGN Brief

PC Gamer broke this story 22 hours ago, and 2 more newsrooms have run it since — 3 in all, spread over 20.9 hours.

The fastest follow came from Nintendo Everything, 2.1 hours behind the first report. The median outlet followed 11.5 hours after the break. The most recent pickup, Eurogamer, landed an hour ago.

Early movers: PC Gamer, Nintendo Everything, Eurogamer.

  • First report: PC Gamer, 22 hours ago
  • 3 outlets over 20.9 hours · median lag 11.5 hours

This briefing is compiled automatically by TDGN’s newsroom systems from 3 outlets’ reports and TDGN’s own coverage tracking — no generative AI — and it updates as coverage develops. The outlets’ original reporting is linked below.

Who reported it, and when

  1. first PC Gamer Matthew McConaughey could have played Joel in The Last of Us, but says 'it just wasn't for me at the time'
  2. +2h Nintendo Everything Orbitals dev explains why the team ditched single-player and went multiplayer only
  3. +21h Eurogamer Matthew McConaughey explains why he turned down the role of Joel in The Last of Us

This page records how the games press covered one story. The reporting belongs to the outlets listed; every headline links to the original. Counts update as more outlets publish. The article itself follows below.

Hot3 outlets·0.3/hr nowtop 5%first: PC Gamer

Orbitals dev explains why the team ditched single-player and went multiplayer only

Orbitals game director Jakob Lundgren has spoken about the decision to focus on multiplayer only and forgo single-player entirely. Interestingly, there was one point very early on in development in which single-player was supported. However, that was ultimately scrapped. Lundgren explained in an interview with MinnMax that Shapefarm needed to go all in with multiplayer. Having a single-player option wouldn’t...

The post Orbitals dev explains why the team ditched single-player and went multiplayer only appeared first on Nintendo Everything.

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