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Former PlayStation boss Shuhei Yoshida told Clair Obscur devs to not call it a 'turn-based RPG' so people wouldn't 'overlook' it

PC Gamer
Eurogamer
GamesRadar+
VGC
5outlets covering
11.6hspread over
+7hmedian lag
0.7outlets/hr now
TDGN Brief

5 newsrooms are on this story. Eurogamer published first 13 hours ago; the rest followed at a median of 7.5 hours.

VGC was quickest to confirm, arriving 36 minutes after Eurogamer. Half the pack had the story within 7.5 hours — a slower burn than most front-page stories. The pack has settled: no new outlet in 1.5 hours.

Eurogamer, VGC, GameSpot led the coverage; another 2 outlets have since picked it up. PC Gamer was the latest arrival, 11.7 hours behind the break.

TDGN's index has been following this beat: Former PlayStation (7 stories tracked) and turn-based RPG (13 stories tracked) across recent coverage — this story is currently the latest of them.

  • First report: Eurogamer, 13 hours ago
  • 5 outlets over 11.6 hours · median lag 7.5 hours
  • 2 outlets joined in the last 3 hours
  • Beat: Former PlayStation (7 stories tracked), turn-based RPG (13 stories tracked)

This briefing is compiled automatically by TDGN’s newsroom systems from 5 outlets’ reports and TDGN’s own coverage tracking — no generative AI — and it updates as coverage develops. The outlets’ original reporting is linked below.

Who reported it, and when

  1. first Eurogamer Shuhei Yoshida told Expedition 33 studio to avoid terms like 'turn-based RPG' because it may cause people to "overlook" the game
  2. +36m VGC Shuhei Yoshida says he told Clair Obscur studio not to call it a turn-based RPG, because it would put people off
  3. +5h GameSpot Former PlayStation Boss Weighs In On Sony Killing Off Physical Game Discs
  4. +10h GamesRadar+ Former PlayStation boss says it's "really funny" turn-based JRPGs are so in-demand after he advised Clair Obscur: Expedition 33 devs not to use the term
  5. +12h PC Gamer Former PlayStation boss Shuhei Yoshida told Clair Obscur devs to not call it a 'turn-based RPG' so people wouldn't 'overlook' it

This page records how the games press covered one story. The reporting belongs to the outlets listed; every headline links to the original. Counts update as more outlets publish. The article itself follows below.

Hot5 outlets·0.7/hr nowtop 5%first: Eurogamer

Former PlayStation boss Shuhei Yoshida told Clair Obscur devs to not call it a 'turn-based RPG' so people wouldn't 'overlook' it

According to former PlayStation boss Shuhei Yoshida, turn-based RPGs, particularly JRPGs, were so unpopular several years ago that he would tell indie developers to avoid using the term altogether in their marketing—even for a game like Clair Obscur: Expedition 33.

Yoshida recalled giving the Clair Obscur developers this advice during a lecture at the Busan Indie Connect Festival 2026 (via Automaton). He was impressed by a demo he played a couple of years before the game was out, particularly its similarities to The Legend of Dragoon, a game he produced, but recommended the developers at Sandfall Interactive find alternative ways to describe its combat.

"It's incredibly well-made, but it would be better not to call it a turn-based RPG," he said. "That alone might cause players to overlook it."

Sandfall listened and started describing Clair Obscur's combat as "reactive turn-based battles" in its marketing. It's hard to tell if that actually had an impact on the breakout success of the game, but it probably didn't hurt.

Even if you set aside the supposed genre stigma, I think calling Clair Obscur a turn-based RPG does undercut how active the combat actually feels. It isn't the kind of game where you can get up and grab a snack in between turns. You're encouraged to study how enemies move so you can time all your dodges and parries, as if you're playing a soulslike.

Did adding a single word before "turn-based" change everything? I'm not convinced it was the sole reason the game caught people's attention when it already looked fast-paced in trailers. But it does speak to the tendency for many games in the genre to only appeal to people who grew up with them, and the number of people who fall asleep when threatened with having to take turns during the action.

Thankfully, Clair Obscur has helped make turn-based games cool again. It sold 3.3 million copies in the first month and has since surpassed eight million copies as of April. Yoshida believes Clair Obscur is a great example of why chasing industry trends isn't always the right move. He also said that publishers have started to see a slew of turn-based games pitched to them in the wake of Clair Obscur's explosive success.

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