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GTA 4 producer Leslie Benzies wanted NPCs "to have their own lives," former Rockstar lead says, but "it ended up being so problematic" and didn't "really matter that much"

GamesRadar+
Dexerto – Games
3outlets covering
17.1hspread over
+10hmedian lag
0.3outlets/hr now
TDGN Brief

3 newsrooms are on this story. DualShockers published first 18 hours ago; the rest followed at a median of 9.6 hours.

GamesRadar+ was quickest to confirm, arriving 2.1 hours after DualShockers. Half the pack had the story within 9.6 hours — a slower burn than most front-page stories. The most recent pickup, Dexerto – Games, landed an hour ago.

DualShockers, GamesRadar+, Dexerto – Games led the coverage.

TDGN's index has been following this beat: GTA Online (5 stories tracked) and Grand Theft Auto VI (56 stories tracked) across recent coverage — this story is currently the latest of them.

  • First report: DualShockers, 18 hours ago
  • 3 outlets over 17.1 hours · median lag 9.6 hours
  • Beat: GTA Online (5 stories tracked), Grand Theft Auto VI (56 stories tracked)

This briefing is compiled automatically by TDGN’s newsroom systems from 3 outlets’ reports and TDGN’s own coverage tracking — no generative AI — and it updates as coverage develops. The outlets’ original reporting is linked below.

Who reported it, and when

  1. first DualShockers 10 Games to Play While Waiting for GTA 6
  2. +2h GamesRadar+ GTA 4 producer Leslie Benzies wanted NPCs "to have their own lives," former Rockstar lead says, but "it ended up being so problematic" and didn't "really matter that much"
  3. +17h Dexerto – Games Ex-GTA dev reveals feature that was so “problematic” it needed to be removed

This page records how the games press covered one story. The reporting belongs to the outlets listed; every headline links to the original. Counts update as more outlets publish. The article itself follows below.

Hot3 outlets·0.3/hr nowtop 9%first: DualShockers

GTA 4 producer Leslie Benzies wanted NPCs "to have their own lives," former Rockstar lead says, but "it ended up being so problematic" and didn't "really matter that much"

Former Rockstar Games producer Leslie Benzies apparently wanted all of GTA 4's population to have their own schedules and believable lives, but implementing a feature like that turned out to be both a massive headache for the devs and not that important for players.

The tidbit comes courtesy of Rockstar Game's ever-chatty, former technical lead Obbe Vermeij, who spoke to Edge Magazine about the open-world game's development: "Leslie Benzies wanted all the [GTA 4] NPCs to have their own lives. A place to live. A schedule. Every morning, they would drive to work. We worked towards it for a bit, but it ended up being so problematic."

Rockstar might have been transitioning to a whole new console generation with the PS3 and Xbox 360, but making sure each civilian in its open world had their own inner lives proved to be too much of a hurdle for the then-next-gen hardware.

"There were so many bugs," Vermeij said of the NPCs' schedules. The other problem came down to the fact that it didn't add much to the game, anyway. "I didn't like the idea [of fully simulated NPCs] because it felt like it didn't really matter that much," Vermeij says. "It wasn't really important that everyone had their own schedule and their own life."

In fact, the opposite might have been true to Vermeij. "I actually think that, psychologically, players are fine with NPCs being a little fake and shallow," he explains. "I think what it comes down to is that realism is just not necessarily something to aim for in a game."

Grand Theft Autos have, historically, been at their most fun when they're focused on being chaotic sandboxes, rather than realistic city simulations, though I, too, enjoy the thrills of driving responsibly in GTA 5. We'll if GTA 6 leans one way or the other later this year.

Ahead of GTA 6, Rockstar ramps up GTA Online roleplay as nopixel V prepares for exclusive Closed Beta launch in September

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