TDGN The Daily Game News

How to Complete the Sound Booth Puzzle in Big Walk

5outlets covering
23.6hspread over
+4hmedian lag
0.3outlets/hr now
TDGN Brief

What began as a GameRant report yesterday is now carried by 5 outlets, with coverage spread over 23.6 hours.

The fastest follow came from GameRant, 3.3 hours behind the first report. The median outlet followed 4.3 hours after the break. The pack has settled: no new outlet in 2.3 hours.

Early movers: GameRant, GameRant, GameRant — with 2 more following. GameRant was the latest arrival, 23.6 hours behind the break.

TDGN's index has been following this beat: Big Walk (39 stories tracked) across recent coverage — this story is currently the latest of them.

  • First report: GameRant, yesterday
  • 5 outlets over 23.6 hours · median lag 4.3 hours
  • Beat: Big Walk (39 stories tracked)

This briefing is compiled automatically by TDGN’s newsroom systems from 5 outlets’ reports and TDGN’s own coverage tracking — no generative AI — and it updates as coverage develops. The outlets’ original reporting is linked below.

Who reported it, and when

  1. first GameRant Big Walk Yellow Tower Solution & Unlock Tunnels (Big Tunnel Trophy)
  2. +3h GameRant How Much Time Do You Need to Beat Big Walk?
  3. +4h GameRant How to Unlock All Trophies/Achievements in Big Walk (Platinum Guide)
  4. +5h Kotaku The Creators Of Big Walk Break Down The GOTY Contender’s Development, Puzzles, And Stunning Ending
  5. +24h GameRant How to Complete the Sound Booth Puzzle in Big Walk

This page records how the games press covered one story. The reporting belongs to the outlets listed; every headline links to the original. Counts update as more outlets publish. The article itself follows below.

Hot5 outlets·0.3/hr nowtop 6%first: GameRant

How to Complete the Sound Booth Puzzle in Big Walk

The Sound Booth Puzzle is another co-op challenge, close to the Yellow Tower section of Big Walk. This tricky puzzle asks two players to work together, with one player listening to sounds from inside locked booths while the other matches those sounds with the speakers in the main area.

Settings